#pragma once

#include "Types.h"
#include "Projectile.h"

class CLaserheadMissile : public CProjectile, public TRefCount<CLaserheadMissile>
{
public:
	virtual __inline E_PROJECTILE_TYPE getProjectileType(){ return E_PROJECTILE_TYPE::Laserhead; } 

	CLaserheadMissile(void);
	~CLaserheadMissile(void);
};
